Rimworld steam12/24/2023 I'm going to suggest some less than ideal ways to do things at times, and my own biases will slip in on occasion. Rimworld isn't a game about absolute optimization, even if you can play it that way. This guide is not meant to be a bible, held to religiously and followed to the letter. A lot of my information comes from them, as these are people far more experienced at the game than I am. There are other guides out there, but they're either terribly outdated or in a video format, which might not appeal to you. It adds a lot of complexity, which can be overwhelming. In fact, while Royalty and Biotech are fine, I would heavily recommend turning Ideology off for your first few games. The three DLC, Royalty, Ideology and Biotech are generally considered to be pretty great, but I don't expect you to have bought them. This guide will assume you've only got the vanilla game. I'll try to bring things up in an organic order, instead of info-dumping everything up front. It will teach you the basics of getting started, where everything is, and some ideas on what you can do. This guide is intended as a how-to for newcomers to the game. TL,DR: Come for the challenge, stay for the memories. Expect to see cowboys armed with revolvers one day, primitive tribesmen armed with clubs the next and occasionally have killer robots show up to exterminate all human life. The game's setting is based on series like Firefly, Dune and a dash of 40k. The world itself is a deadly planet on the outer rim of galactic civilization, filled with ancient trapped ruins, deadly wildlife, friendly and hostile tribes, pirates, lost technology and crashing spaceships. Sometimes you have a story of getting off the planet by the skin of your teeth, sometimes you have a tale of a bickering, infighting colony that didn't prepare properly for winter, got hit by a cold snap causing all their food plants to die off and slowly starved to death. In essence, while Rimworld can be played with a strict goal in mind, it's far more similar to games like Crusader Kings in that it's more about having an interesting experience, and having a story to tell your friends at the end of it, whether that end is good or bad. There are endings you can go for, but there are people with hundreds of hours in the game who never bothered going for them, instead enjoying the experience of building nice bases, watching their colonists live their lives and occasionally see them overrun by machine hordes. It's a game more about telling stories than it is about defeating an opponent or reaching a goal. And like Starcraft, you need to build defenses and fight to keep people and monsters from destroying (or stealing) your stuff. Like the sims, you manage a group of people, build their homes, give them nice furniture and keep them happy. Prison Architect is probably the closest comparison. If you're familiar with Dwarf Fortress, it's like that but actually playable by human beings with eyes. To expand on what that means, you can think of Rimworld as a cross between the Sims and Starcraft, leaning more towards the first.
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