Kerbal space program navball in map view12/25/2023 ![]() ![]() The given mark disappears as the experience is done, or its contract is deleted or expires. Step 2: Enter the map view and set focus on Kerbin. Step 1: Put your vehicle on the launchpad. This is not required, but highly recommended. Although the navball doesn't indicate the exact altitude of the target, it can be read on the Contracts bar. View community ranking In the Top 1 of largest communities on Reddit Is there any reason the navball is NOT displayed in map view by default Its just weird to me - literally every time I got into map view the first thing I do is open up the navball. It doesn't matter if you want Kerbal Engineer or MechJeb or any other mod, as long as it shows your craft's inclination as you ascend. ![]() The mark on the navball inherits the contract-dependent color, which is sometimes hardly visible on the navball. Because of this, the navigation from a greater distance is difficult using the navball exclusively. This means the mark can be under the artificial horizon even it is on higher altitude when it's below the horizon. The mark is pointing directly towards the targeted area. Landing somewhere near the locations doesnt work because they arent visible to the Kerbal on an EVA (and. When flying over a location Im looking down on the top half of the navball, but the mark for the location is conveniently located on the bottom half. There is only one location can be targeted in the same time, naturally.Īs the target is activated, the mark appears on the navball too. This adds the pink sample bag symbol to the navball on the direction to the location. The deactivation of the chosen target goes on same way. In case of survey missions, selecting one of the marks opens a short check window, clicking on the Activate Navigation activates the navigation system and targets the chosen location. Accepting the contract makes the marks visible in the map view too. Each (potential) contract has a different color. I noticed the navball wouldn't pop up automatically in map view in 1.2 and assumed this was to remedy that. Did they change that in 1.1 Actually, I think I misunderstood. The proper use of this navigational aid system can help accomplish the survey missions with guiding to the targeted location.Īs a new mission using the navigational marking system, like a survey, gets available in the Mission Control, the areas which need to be surveyed, or the orbit of delivering satellite for the mission will be shown in the Tracking Station menu. I'm pretty sure the navball used to stay open between switches after you entered map view and opened it the first time. There are some other type of missions using this marking system too. These marks show the type of the experience required by the contract too. The survey target areas are shown via navigational target marks (or shortly navigation marks) in the Tracking Station's menu, in the map view and on the navball when a survey mission was accepted. Radial and anti-radial burns will make the orbit pivot around the maneuver node within the orbital plane, like a frisbee might pivot around your fingers right before you release it.The choosing of the next target in map view So, if you burn radial, you're burning directly towards the center-of-mass of the body that you're orbiting. That sensation of force would be in the anti-radial direction, and radial is the opposite, inwards, towards the center of the merry-go-round, like centripetal force. Imagine you're on a merry-go-round that's spinning very fast, and you have the feeling of centrifugal force pushing you out away from the center of the merry-go-round, as if you're going to fly off, outwards. If it's counter-clockwise, then normal is pointing up, out of the the top of the piece of paper, perpendicular to it, and anti-normal is pointing down, out of the bottom of the piece of paper, also perpendicular to it.īurning normal or anti-normal will change your inclination. Now, let's say you indicate the direction that the craft is traveling, by drawing an arrow on the circle: it could be clockwise or counterclockwise based on the your perspective in space. So if you represent a circular orbit on a piece of paper, by drawing a circle with a magic marker, then the paper represents the plane in which the orbit is contained. That's what it means in the game as well: it means perpendicular to the orbital plane. I think this was mentioned in some devnotes back in time, maybe it was never implemented. Everytime I switch between vessel and map modes, the navball in map mode hides. In math, normal means the same thing as perpendicular. Hi all, I cant find anywhere in the options how to keep the navball out in map mode. ![]() Prograde increases the current velocity of the ship, by burning in the same direction that the ship is currently traveling, which makes the orbit larger / Retrograde decreases the current velocity of the ship, by burning in the opposite direction that the ship is traveling, which makes the orbit smaller. ![]()
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